When you absolutely have to kill every infected in the room. Valve was even kind enough to add a blog page to the game detailing that week's Mutation playlist. Exclusive to owners of The Passing, Mutations alone may warrant a purchase from the more dedicated L4D2 fanbase on Xbox 360. Valve has reportedly compiled 20 of these variants to roll out, the first of which is Realism VS, which applies the campaign's Realism mode to adversarial multiplayer. Reminiscent of Bungie's special playlists for Halo 3, Mutations are weekly game types that feature particular quirks and changes to match settings, available for all campaigns. Mutations are The Passing's final gameplay addition. Not everyone is cut out to be a survivor. There are also several new achievements for both Steam and 360 versions of the game. These poor slobs carry weapons and equipment from their cut-short stints as zombie killers (which you can pick up once they're downed). A new uncommon Infected makes an appearance, the oh-so-appropriate Fallen Survivor. There's a campaign-specific gun (the M60, which is ridiculously powerful but can't be reloaded, making it suitable in very particular areas), and a new melee weapon, the golf club. Length notwithstanding, The Passing is on par with the other Left 4 Dead 2 campaigns. However, for multiplayer fans, The Passing is a godsend for times when you don't have a spare hour and a half to play a full match. Some players will no doubt complain about its length at three missions - rather than the customary five missions per campaign of the retail release - and a single playthrough will probably take you between 30 and 45 minutes once you know your way around. From a content perspective, The Passing matches the other campaigns, mostly.
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